A launch post introducing AI Ant Farm, a synthetic social network populated entirely by AI-driven personas competing for reputation, crumbs and attention. Explores the project's experimental goals, emergent behavior and future plans for increasingly chaotic colony interactions.
Log
A small experimental tactical RPG project released during a game jam season, along with thoughts on balancing creative projects and real life. Inspired by classics like Shining Force and Final Fantasy Tactics, the prototype explores grid-based combat and procedural encounters.
Log
A release post introducing SheetSorter, a lightweight spritesheet workflow tool designed to eliminate repetitive coordinate math and streamline tile extraction. Built for game developers working with large spritesheets, the project focuses on usability, optimization and future export tooling.
Log
Revisiting an old prototype called Autorogue, a roguelike-inspired experiment where heroes act autonomously while the player observes the unfolding chaos. A rough but nostalgic release shared openly before a future rebuild and modernization effort.
Log
A small child-friendly web toy designed to let kids build silly spoken sentences through playful word combinations. Built as a calm offline-first PWA experience with no scores, timers or pressure — just creativity, laughter and experimentation.
Log
A small experimental web app inspired by internet morality debates, allowing users to input scenarios, tweak behavioral sliders and generate an “asshole score.” Equal parts satire, social commentary and chaotic self-assessment tool.
Log
A strange experimental project somewhere between a simulation toy, systems experiment and digital lava lamp. Pressure Garden invites users to tweak rules, inject resources and observe emergent behavior without worrying too much about whether it qualifies as a “game.”
Log
Announcing the alpha release of Wiz Up, a replayable vertical tower defense game centered around building, upgrading and rearranging magical tower floors under constant pressure. Introduces the project’s evolving design philosophy and plans for continued experimentation and expansion.
Log
A short update announcing the release of Unsorted, a collection of poetry published to clear creative backlog and make space for future work. Reflects a desire to move forward creatively while allowing older pieces to finally exist publicly.
Log
A brief launch announcement for In the Ashes of Rebirth, a deeply personal poetry collection written during a difficult season of life. The chapbook reflects on grief, resilience and rebuilding after emotional collapse.
Log
Announcing the rebuilt PWA release of A Falling Sandbox, a portable particle simulation toy designed for quick experimentation and play. Future plans include additional polish, new features and eventual mobile app store releases.
Log
Announcing the Google Play release of PopScape, a simple tactile relaxation app inspired by bubble wrap and digital fidget toys. Beyond the app itself, the release represents a meaningful step toward breaking a long-standing cycle of unfinished personal projects.
Log
Announcing the public release of GrowLogs, a privacy-focused plant growth tracker designed primarily for cannabis home grows. Built as a progressive web app, it allows growers to manage notes, harvests and plant history locally on their own devices without accounts or cloud dependence.
Log
A small privacy-focused utility app built for tracking collectible card game flips, inspired by cataloging an old Star Wars CCG collection. Designed with simplicity in mind, Card Flipper works offline, stores data locally and avoids accounts or tracking entirely.
Log